AI Insights · Timothy · April 2024
Top 5 Boxing Games on Unified Platform in Luxembourg: Q1 2024
Discover the performance of the top 5 boxing games on a unified platform in Luxembourg for Q1 2024, featuring data from Sensor Tower.
In Q1 2024, the top 5 boxing games on a unified platform in Luxembourg showcased diverse trends in weekly downloads, revenue, and active users, according to data from Sensor Tower.
Boxing Star: Real Boxing Fight had a varied performance in weekly revenue, starting the quarter at around $47 and peaking at $65 in late February. Weekly downloads saw a significant increase towards the end of February, reaching 28K. Active users showed a rise from 16K in late February to 25K in early March.
Real Boxing 2 experienced a steady increase in weekly downloads, peaking at 60K in late January. Weekly revenue fluctuated, with notable peaks of $31 in mid-March. Active users consistently increased, starting at 43K in early January and reaching 103K by mid-March.
Real Boxing: KO Fight Club showed modest weekly revenue, with a peak of $39 in late February. Weekly downloads remained low, reaching a maximum of 10K in late January.
WWE Mayhem had varied weekly revenue, starting at $8 and peaking at $42 in late March. Weekly downloads fluctuated, with a high of 18K in mid-March. Active users showed a rise, reaching 35K by the end of the quarter.
Burrito Bison: Launcha Libre had minimal weekly revenue and downloads, with a peak revenue of $16 in late January. Active users decreased from 33K in early January to 10K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.